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Xerath

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Xerath

Xerath

Xerath

the Magus Ascendant

MageSupport

Mana Type

Mana

Defensive

Health:596
Armor:22
Magic Resistance:30

Offensive

Attack Damage:55

Lore

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

Abilities

Mana Surge

Passive: Mana Surge

Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

Arcanopulse

Q: Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.

Cooldown: 9/8/7/6/5sCost: 80/90/100/110/120
Eye of Destruction

W: Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

Cooldown: 14/13/12/11/10sCost: 80/90/100/110/120
Shocking Orb

E: Shocking Orb

Deals magic damage to an enemy and stuns them.

Cooldown: 13/12.5/12/11.5/11sCost: 60/65/70/75/80
Rite of the Arcane

R: Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.

Cooldown: 130/115/100sCost: 100