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Rammus

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Rammus

Rammus

Rammus

the Armordillo

Tank

Mana Type

Mana

Defensive

Health:645
Armor:35
Magic Resistance:32

Offensive

Attack Damage:65

Lore

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.

Abilities

Spiked Shell

Passive: Spiked Shell

Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.

Powerball

Q: Powerball

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

Cooldown: 12/10.5/9/7.5/6sCost: 60
Defensive Ball Curl

W: Defensive Ball Curl

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.

Cooldown: 7sCost: 40
Frenzying Taunt

E: Frenzying Taunt

Rammus taunts an enemy champion or monster into a reckless assault against him.

Cooldown: 12sCost: 50
Soaring Slam

R: Soaring Slam

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Cooldown: 120/105/90sCost: 100