Pick the Town Hall, the equipment and spells with their level, and see which defenses go down before you even attack. Hitpoints and damage come from the game files.
Town Hall
Defenses are at that Town Hall's max level.
Equipment
4,100 damage
1,500 damage
2,150 damage
3,250 damage
2,500 damage
0
Destroyed
20
Intact
Turn on at least one piece of equipment or spell: the defenses update live.
Nothing is destroyed with this selection.
Earthquakes stack with diminishing returns: the second deals a third of the first, the third a fifth. Equipment damage is the ability's at the chosen level; Lightning multiplies by the number of casts.
Data from the game files (data of 2026-09-01, processed on 2026-09-03) via ClashKing, an independent project not affiliated with Supercell.