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TrackHall · Town Hall 13

Cost to max Town Hall 13

Everything it takes to max Town Hall 13 starting from a fully maxed Town Hall 12: resources, build time and a building-by-building breakdown.

386,995,400

Gold

375,900,000

Elixir

5,640,000

Dark Elixir

600,000,000

Walls (gold or elixir)

How long it takes

Total time

174 days

The queues run in parallel: you are done when the slowest one is.

52 days

Builders

174 days

Laboratory

166 days

Heroes

Pets

Town Hall

ItemLevelsCostTime
Town Hall13 → 1412,000,0008 days

Defenses

ItemLevelsCostTime
X-Bow ×46 → 852,000,00034 days
Hidden Tesla ×510 → 1234,000,00028 days
Scattershot ×2→ 234,000,00024 days
Archer Tower ×817 → 1933,600,00018 days
Wizard Tower ×511 → 1328,000,00019 days
Cannon ×717 → 1926,600,00011 days
Inferno Tower ×36 → 724,000,00015 days
Air Defense ×410 → 1122,400,00018 days
Mortar ×412 → 1311,200,0008 days
Eagle Artillery3 → 410,000,0008 days
Bomb Tower ×27 → 810,000,0007 days

Traps

ItemLevelsCostTime
Spring Trap ×91 of them built from scratch7 → 822,222,0006 days
Seeking Air Mine ×71 of them built from scratch3 → 419,312,00011 days
Giant Bomb ×65 → 716,800,0006 days
Air Bomb ×66 → 813,200,0008 days
Bomb ×71 of them built from scratch8 → 96,461,4002 days

Walls

ItemLevelsCostTime
Wall ×30013 → 14600,000,000gold/elixir

Resources and storages

ItemLevelsCostTime
Elixir Storage ×413 → 1411,200,0004 days
Gold Storage ×413 → 1411,200,0004 days
Dark Elixir Storage7 → 85,400,0004 days

Army buildings

ItemLevelsCostTime
Army Camp ×410 → 1130,000,00020 days
Workshop3 → 517,700,0009 days
Dark Barracks9 → 1010,000,0008 days
Barracks14 → 159,000,0007 days
Spell Factory6 → 79,000,0007 days
Hero Hall6 → 78,500,0006 days
Clan Castle8 → 98,000,0006 days
Blacksmith5 → 66,200,0005 days
Laboratory10 → 115,500,0006 days

Heroes

ItemLevelsCostTime
Grand Warden40 → 5096,500,00030 days
Royal Champion→ 251,490,00029 days
Barbarian King65 → 751,305,00040 days
Archer Queen65 → 751,305,00040 days
Minion Prince40 → 50725,00026 days

Troops

ItemLevelsCostTime
Electro Dragon3 → 49,000,0007 days
Dragon Rider→ 27,500,0006 days
Dragon7 → 87,500,0005 days
Balloon8 → 97,000,0005 days
Yeti2 → 36,500,0005 days
Baby Dragon6 → 76,200,0004 days
Healer5 → 66,000,0005 days
Miner6 → 76,000,0004 days
P.E.K.K.A8 → 95,800,0004 days
Wizard9 → 105,500,0004 days
Wall Breaker8 → 95,200,0003 days
Giant9 → 105,000,0003 days
Headhunter2 → 390,0007 days
Apprentice Warden→ 290,0006 days
Hog Rider9 → 1085,0004 days
Bowler4 → 585,0004 days
Lava Hound5 → 680,0007 days
Golem9 → 1080,0004 days
Valkyrie7 → 877,5003 days
Minion8 → 975,0003 days

Spells

ItemLevelsCostTime
Recall Spell→ 27,500,0007 days
Invisibility Spell3 → 47,000,0005 days
Healing Spell7 → 86,000,0005 days
Jump Spell3 → 45,000,0004 days
Clone Spell5 → 65,000,0004 days
Poison Spell6 → 777,5005 days
Skeleton Spell6 → 775,0004 days

Siege machines

ItemLevelsCostTime
Siege Barracks→ 416,500,00014 days
Log Launcher→ 415,200,00014 days
Wall Wrecker3 → 46,500,0007 days
Battle Blimp3 → 46,500,0007 days
Stone Slammer3 → 46,500,0007 days

Other Town Halls

Costs and times come from the game files (data of 2026-09-01, processed on 2026-09-02) via ClashKing, an independent project not affiliated with Supercell.